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....
I am BLOWN away at the speed and the
smoothness of your engine. Wow!. I want to build some 3D
games, and had done some research on the internet for an
inexpensive 3D engine. I've tried several others and so
far yours is the best!
Thanks,
Sy Ratjavong
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We are testing your product it´s easy to
use and we are getting good results in short time. But as Mr. Otto toled you, we are concidering to use it
for something like a game. Therefor my question is, do
you have a demo which supports a joystick? If you do
where can we get it (via E-Mail or download it)?
An other question of us is the Voodoo-support of your
demos. Do you have versions which support the Voodoo-I. We are looking forward to your answer.
Yours faithfully,
Felix Olderdisse
BSB Software Buero
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I must say I am very impressed with the
software in general. It compiled right away under MS C++
5 and has a high frame rate …It's outside graphics are
so good they remind me of Un-Real …. I am familiar with
Crystal Space open source and will attempt to bring some
of what I have learned regarding characters to my 3DSTATE
game, which will be called 'Terry Smith's Fur City:
Regimental Combat League - In the future War is the
Ultimate Sport' It will take place in a huge arena,
leaving ample room for your ads... :-)
Thanks for a great piece of work and a clever idea.
Terry
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- I'm interested in using your software to
create 3D renderings of buildings in order to allow
clients to walk around them in real time, such as you
would in a game. I'm not interested in any game AI, such
as is found in Quake or Half-life, just the ability to
set up buildings and walk around. ….
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Hello 3DSTATE!My name is Bero.I'm member of your
team for few days.I have been searching
for a good engine everywhere.I came to your page
and I found it.
What do I think?Your idea is great.
We made a game in your engine, and you sell it.It's very good and I
will try to make something.I don’t want to make
boring 3D race or shooter, role-play or fantasy game.I have better and
unused great ideas. I would like to make sim-live in onebig virtual world. A
long time ago I made something like sim-live in VisualBasic 3.0. It worked
only on Windows 3.11. I have programming and 2D races.I work on one big
project for 2 years. I made editor for 2D,graphics for 2D,Engine for 2D house (walking
in house) and pictures for dialogs betweenMe and sheriff, mob,
boss, usual, people, man in auto-repair center...
But, my 2D engine was
too slow, so I wanted to make something better.I didn't do anything
in last few months because I want to make a game in 3D.During that time I
made several business applications. Arcad got several rewards. ….
- Bero
Click here to
see screenshots from Bero's game
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Hi,The engine looks great !I may consider porting my game that im
making in directx if your engine will ever support direct
3d rendering ?How long is it from supporting direct3d
rendering ?Since , the 3dfx api is pretty much dead :Great Work.
- Martin Wilson.
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Dear Sirs: I downloaded your 3DSTATE WorldBuilder and tools and I´m
very fascinated with them. I would like to know if there
is any manual or tutorial available. I´m very interested
in your product and would like to know it the best. I
would like to create my own 3D application with 3DSTATE’s
VR Engine,to produce games, presentations and training.
Thanks,
Oswaldo Venturini
Multimedia & Video Productions, C.A.
General Manager
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Hi I am in the process of creating a
textures library for the 3DSTATE WorldBuilder. I was
wondering if it could (once finished) be posted on "www.3dstate.com/"?
It will, once complete have around 100 textures for the
3DSTATE World Builder. ….Also when is the next
newsletter is coming out.
A Satisfied customer,
Joel Maxwell
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I will look into your SDKbecause it seemed to be very well developed and I sure
don't mind advertising in a game I produce. Also, from an artist vs. programer standpoint: your SDK
seemed to be very close to being an "Object Oriented"
environment where individual objects might be programmed
with an internal scripting language of 3DSTATE's own design. … There are a lot more 3D artists like myself
out there who are interested in independent and commercial game development but just don't have a knack
for code. That kind of set up in 3DSTATE could really
help them.
Thank You-
Leon Wisocki
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I'm business consultant located in Jerusalem. My son and
myself have some ideas regarding 'parallel PC games'. Do
you also developing new PC games or just acting in the
Embedded Advertisements arena ?
Best regards,
Ami Zadik
Inter Projects Ltd.
Technology Park, Jerusalem
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i know programmers and 3d image creating types. I have
VERY exciting ideas. I hope to complete a project and
distribute it exclusively through you. However, if I turn
out to be a failure at this and would like to keep the
software to play with....could you quote me a price for
the world builder 2.0 and 3DSTATE tools package 1.01 ...Thank you so much for making this
possible!!!
Yours sincerely
Thomas K. Rohrer
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Hi, many greetings from
Germany. I will go to the Internet this week with an own server.It will be emphases Development, the name Developer Pro.If you interested are to be put a link onto your page
then please,ascribe me so rapid as possible.We are indeed also occupied ourselves with your 3D Engine.
--
mit vorzglicher Hochachtung
best regards Michael Neitzel
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HelloMy name is Fred Rosenbaum. I am the Team Leader of the
BattleCruiser3020AD Strike Pak. The Strike Pak is the First Person
portion of Dr. Derek Smart's upcoming Game BattleCruiser
3020AD.While we are already using the Geometric Computing
Infinite Motion II engine, I of course still seek out all
that is going on in the 3D engine arena, thus I came on
your web site.I have already recommended to several internet people I
know, that they check your engine out.But, my question, and I hope you could give me some
insight,concerns the Glide SDK and Voodoo3 cards.In testing, we have a number of individuals who report
basically one oftwo things with Voodoo3 cards.
1) The Strike Pak refuses to run with 3dfx, or D3D
rendering.
2) The program runs 3dfx fine until you exit, and then
will lock up
the computer, but D3D runs fine.We are currently using the Glide 2.x libraries, and have
discovered useof the older April Glide DLL's offer better results than
the July DLL's. …..
BC:3020AD Strike Pak Team
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....we are a large company developing software for
different platforms. Now to create a series of games and
multimedia titles, we need a powerful engine. So we will
be pleased to have any information regarding to your
engine. Please send us the engine's price and licensing information for commercial
use.
With best regards
Abdelazim Musavi
Data Processing Iran Co.
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Planned 3DSTATE Game
---------------------------
When pondering what kind of game to make, I visited
download.com and noticed some of the most popular game
are modern re-incarnations of old overhead shooters (like
Galaga). So I thought it wouldn't it be cool to have a
fully 3D overhead shooter, at an isometric angle. The
good pointsof this type of game is that it won't be as massive as a
1st person game, so development time will be shorter (2-4
months, I estimate). Also the file size won't be huge -
maybe 2-4 MB for the whole thing. Attachedis an simple exe showing an idea of what the worlds will
look like, and how the movement will be. I guess my piece
of code is the "moveShip" function in the main.cpp
file. This models a ship with four "lifting"
points below it, which sense the ground and respond
accurately. You can move from side to side by shifting
power between the left and right engines, and it will
cause the ship to lean. It's pretty cool. The ship used in this demo is actually an airplane
- Mark Neumann
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Hello, I am part of a team that is
currently developing a game of our own, and I ran into
your site by accident. … Thus, as you can imagine, your
site caught my eye. I only have a few questions about the
engine… your engine looks very fine and I
wish you the best of luck.
–mafried
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I've been looking over your site, and I
must say that I am quite impressed with what you are
trying to accomplish for the shareware gaming community.
I do have a couple of questions for you, which I hope won't
be redundant to ones asked through your FAQ section or
any other part of your web page.…Thanks for your time in answering these questions.
Eric Pankoke
Programmer
Point Of Light Software
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I have recomended you to a few of my
friends, and it looks like they are serious about
developing for you! I have seen some of their outlines
for plot and story, and it looks very nice. Hope that
will help your business (I'm all for your corporate
approach). Best of luck,
-mafried
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Hello again, I emailed
a month or so ago about info and got it.. Thanks.
I have come to the conclusion that we will more than
likely heading on with our
project with 3DSTATE. A few questions though, will the
next version (3.0) have Visual
Basic 6.0 support? Currently it is only at 1.1..
Lastly, will the next
VB version support multiplayer?
Thanks,
M. Huston
Maven Studios
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…I was very impressed with the 3D graphics
and the overall presentation of the software, although I have only
downloaded some demonstrations, as I will wait for the
release of the new upgrade with Delphi support to see
what I can do with the 3DSTATE 3D Engine.
Kind Regards
David Gunstone
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Hello great masters,
I'm made a download of your world builder software and I
love it. I'm having some ideas to use it. I'm intend to
create a software which simulates a supermarket.
I'll need it to create some products in the shelve with 3D
view and so on... To make this I'm waiting for your
Delphi SDK. Do you know when this will be available to
download ?
Best Regards
Marcello Bacos Moreno
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Hello,I want to thank you so
much for making a SDK for Borderland C++. Borderland is
what my company currently owns and we were not in
particular looking foward to buying Visual C++.Of course: we do have
other game creation software (although most are non SDK's)
but your's offers the possibilty of my company getting
less money per game but reaching a wider audiance and
gaining fans. We currently have a current project going
using an other system (which the "customers"
will pay for) but once that is done you can expect a game
from us.
Sincerely,
Andrew Curioso
President and CEO of
IG3D
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Man, I just emailed all of you people in
3DSTATE to say that you are the best company ever!! i mean...
i still get kicked in the butt with 3DSTATE, but it´s a
hell of a package... And the best: It´s for free!! It´s
rare to find a decent game engine 4 free... well... it´s
rare to find any game engine 4free... Keep it up dudes (or
chicks). I have some killer ideas for games,
…
Thanx for making such a great thing for such a low price..
Daniel Siqueira
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